RendHQ
IndustriesCase studiesHow it worksPricing
Sign In
Request access
How it works

Three steps. Any platform.
Everything intact.

RendHQ sits between your source design tool and your destination rendering or coordination platform. You bring the file. RendHQ handles the translation — preserving every material, layer, metadata attribute, and spatial relationship in the process.

01

Step 01

Add your 3D object

02

Step 02

Upload source files

03

Step 03

Download outputs

Step 01

Add your 3D object

Define your object — name, category, materials, and rendering intent

Every object in RendHQ starts with a structured data entry that becomes the metadata backbone for every file it generates. Standard name, category, model ID, material types and finishes — entered once, embedded in every export format automatically.

Structured naming and categorization

Standard name, category (Barn Door Tracks, Doors, Glass Clamps, etc.), and model/series ID — applied consistently across every file format.

Material types and finishes defined once

Brushed, Chrome, Black, Brushed Modern Brass, Oil Rubbed Bronze, Polished Brass, Polished Gold — selected at object creation, embedded in every downstream export.

Rendering flag

Mark whether the object requires rendering outputs. RendHQ generates the appropriate file set for each requested render environment.

Data captured at this step

  • Standard name
  • Category
  • Model / series ID
  • Material finishes
  • Rendering flag

Step 02

Upload your source files

Upload the native files from your design platform — drawings, models, textures

Upload the files your team already has — DWG, DXF, STP, RFA, 3DM, and more. RendHQ reads the source geometry, material assignments, and structural data from your native format without requiring you to export to an intermediate format first.

Native format upload — no pre-conversion required

Upload STP, DWG, RFA, 3DM, BLEND, MAX files directly. RendHQ reads the source without an intermediate conversion step.

Reference images attached at upload

Product images attach to the object record and travel with every file export — vendors and visualization teams receive the visual reference alongside the geometry.

All drawing file types in one record

STP, DWG, RFA, IGS, 3DM files all live in the same object record. Your team downloads the format they need — no re-requesting, no format conversion.

File types shown in this step

.stp.dwg.rfa.3dm.igsreference images

Step 03

Download render-ready outputs

One credit. One file type.

Add formats only when you need them.

Each credit you spend converts your source file into one output file type. RendHQ has 15 formats in the library. You choose which format you need for each conversion — and only spend credits on what you actually use. Additional formats are add-ons, keeping your credit balance from being consumed by outputs you never requested.

1 credit = 1 file type

Spend one credit to convert your source file into one output format — .udatasmith, .fbx, .obj, .usdz, .dwg, or any of the 15 available. You choose which one you need.

Additional formats are add-ons — not automatic

Need the same file in three formats? Add them individually. RendOne: +$25/format. RendSupply: $350 unlocks all. RendVision/RendET: all formats included, additional outputs use credits.

Datasmith output for Twinmotion & Unreal

.udatasmith + assets ZIP — full scene fidelity including materials, lighting, and object metadata. Ready for direct Twinmotion or Unreal Engine import.

4K texture files travel with the geometry

COL, NRM, and METALNESS maps at 4K included alongside every geometry output — no separate texture request, no manual re-linking.

15 formats in library — you choose per conversion

.udatasmith.usdz.fbx.obj.mtl.dwg.dxf4K COL4K NRM4K METALNESS+ 5 more

Additional format cost by plan

RendOne+$25 per format
RendSupply I & II$350 unlocks all formats
RendVisionAll unlocked — +3 credits/format
RendET I & IIAll unlocked — +1 credit/format

See full pricing at our pricing page

Platform support

Works with the software your team already uses

No switching tools. No pre-conversion. RendHQ reads your native files and outputs to every major rendering and coordination platform.

Source platforms — bring your files from

Revit / BIM
.rvt.ifc.nwc
SketchUp
.skp
AutoCAD
.dwg.dxf
Rhino
.3dm
Blender
.blend
3ds Max
.max
RendHQ

Rendering destinations — export ready for

Twinmotion
.udatasmith.fbx
Enscape
.enscape.fbx
V-Ray
.vrscene.fbx
Lumion
.ls.dae

Universal exchange

.fbx.obj.ifc.usdz

Twinmotion uses Datasmith (.udatasmith) for full scene fidelity — materials, lighting, and object metadata all intact. Universal exchange formats work as both import and export across all platforms.

Common questions

Things teams usually ask
before they start

Do I need to convert my files before uploading?

No. Upload your native files directly — DWG, RFA, STP, 3DM, BLEND, MAX. RendHQ reads source formats without an intermediate conversion step.

What happens to my material specifications on export?

Material assignments, finish codes, and texture references are embedded in every export format. They don't get substituted for defaults during translation.

Can multiple team members access the same object library?

Yes. Object records are shared across your team. Everyone downloads the format they need from the same source — no re-requesting, no separate file management.

How does RendHQ handle objects with multiple finishes?

Each finish defined on an object gets its own complete output file set — Datasmith package, .usdz, .fbx, .obj, MTL, and 4K texture files. All from the same upload.

What rendering platforms does the Datasmith output work with?

Twinmotion and Unreal Engine natively. The .udatasmith file carries full material, lighting, and object metadata for direct import with no re-mapping required.

How long does it take to get files out?

Once uploaded, drawing files are available for download immediately. Rendered outputs are generated per finish and available as soon as processing completes — typically minutes.

See it with your own files.

Bring your stack. We will walk you through the exact workflow for your platform and file types — live, no setup required.

Schedule a demo
RendHQ
IndustriesCase studiesHow it worksPricing

Legal

  • Privacy
  • Terms
  • Contact
  • Digital Millennium Copyright Act
  • Do Not Sell or Share My Information

© 2026 RendHQ LLC. All rights reserved.